The Fixture class represents a channel in the Rig Data view.
Properties
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- [[Fixture.Accessory[Accessory]]
- [[Fixture.Baffle[Baffle]]
- [[Fixture.Bay1Option[Bay1Option]]
- [[Fixture.Bay2Option[Bay2Option]]
- [[Fixture.BeamDMXAddress[BeamDMXAddress]]
- [[Fixture.BeamDMXUniverse[BeamDMXUniverse]]
- [[Fixture.BeamLightwrightID[BeamLightwrightID]]
- [[Fixture.CaseColour[CaseColour]]
- [[Fixture.ChangedFields[ChangedFields]]
- [[Fixture.Channel[Channel]]
- [[Fixture.ColourDMXAddress[ColourDMXAddress]]
- [[Fixture.ColourDMXUniverse[ColourDMXUniverse]]
- [[Fixture.ColourFilter[ColourFilter]]
- [[Fixture.ColourLightwrightID[ColourLightwrightID]]
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- [[Fixture.ConsoleFixtureProfile[ConsoleFixtureProfile]]
- [[Fixture.ConsoleID[ConsoleID]]
- [[Fixture.ConsoleFixtureProfileID[ConsoleFixtureProfileID]]
- [[Fixture.ConsoleFixtureProfileManufacturer[ConsoleFixtureProfileManufacturer]]
- [[Fixture.ConsoleFixtureProfileName[ConsoleFixtureProfileName]]
- [[Fixture.ConsoleFixtureProfileOption[ConsoleFixtureProfileOption]]
- [[Fixture.ConsolePatchLayer[ConsolePatchLayer]]
- [[Fixture.DeviceType[DeviceType]]
- [[Fixture.DMXAddress[DMXAddress]]
- [[Fixture.DMXProfile[DMXProfile]]
- [[Fixture.DMXSystem[DMXSystem]]
- [[Fixture.DMXUniverse[DMXUniverse]]
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