Fixture

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Revision as of 04:12, 17 June 2015 by Andyv wiki admin (Talk | contribs) (Created Page)

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The Fixture class represents a channel in the Rig Data view.

Properties
  • [Fixture.Accessory[Accessory]]
  • [Fixture.Baffle[Baffle]]
  • [Fixture.Bay1Option[Bay1Option]]
  • [Fixture.Bay2Option[Bay2Option]]
  • [Fixture.BeamDMXAddress[BeamDMXAddress]]
  • [Fixture.BeamDMXUniverse[BeamDMXUniverse]]
  • [Fixture.BeamLightwrightID[BeamLightwrightID]]
  • [Fixture.CaseColour[CaseColour]]
  • [Fixture.ChangedFields[ChangedFields]]
  • [Fixture.Channel[Channel]]
  • [Fixture.ColourDMXAddress[ColourDMXAddress]]
  • [Fixture.ColourDMXUniverse[ColourDMXUniverse]]
  • [Fixture.ColourFilter[ColourFilter]]
  • [Fixture.ColourLightwrightID[ColourLightwrightID]]
  • [Fixture.ConsoleFixtureProfile[ConsoleFixtureProfile]]
  • [Fixture.ConsoleID[ConsoleID]]
  • [Fixture.ConsoleFixtureProfileID[ConsoleFixtureProfileID]]
  • [Fixture.ConsoleFixtureProfileManufacturer[ConsoleFixtureProfileManufacturer]]
  • [Fixture.ConsoleFixtureProfileName[ConsoleFixtureProfileName]]
  • [Fixture.ConsoleFixtureProfileOption[ConsoleFixtureProfileOption]]
  • [Fixture.ConsolePatchLayer[ConsolePatchLayer]]
  • [Fixture.DeviceType[DeviceType]]
  • [Fixture.DMXAddress[DMXAddress]]
  • [Fixture.DMXProfile[DMXProfile]]
  • [Fixture.DMXSystem[DMXSystem]]
  • [Fixture.DMXUniverse[DMXUniverse]]