The Fixture class represents a channel in the Rig Data view.
Properties
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- [Fixture.Accessory[Accessory]]
- [Fixture.Baffle[Baffle]]
- [Fixture.Bay1Option[Bay1Option]]
- [Fixture.Bay2Option[Bay2Option]]
- [Fixture.BeamDMXAddress[BeamDMXAddress]]
- [Fixture.BeamDMXUniverse[BeamDMXUniverse]]
- [Fixture.BeamLightwrightID[BeamLightwrightID]]
- [Fixture.CaseColour[CaseColour]]
- [Fixture.ChangedFields[ChangedFields]]
- [Fixture.Channel[Channel]]
- [Fixture.ColourDMXAddress[ColourDMXAddress]]
- [Fixture.ColourDMXUniverse[ColourDMXUniverse]]
- [Fixture.ColourFilter[ColourFilter]]
- [Fixture.ColourLightwrightID[ColourLightwrightID]]
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- [Fixture.ConsoleFixtureProfile[ConsoleFixtureProfile]]
- [Fixture.ConsoleID[ConsoleID]]
- [Fixture.ConsoleFixtureProfileID[ConsoleFixtureProfileID]]
- [Fixture.ConsoleFixtureProfileManufacturer[ConsoleFixtureProfileManufacturer]]
- [Fixture.ConsoleFixtureProfileName[ConsoleFixtureProfileName]]
- [Fixture.ConsoleFixtureProfileOption[ConsoleFixtureProfileOption]]
- [Fixture.ConsolePatchLayer[ConsolePatchLayer]]
- [Fixture.DeviceType[DeviceType]]
- [Fixture.DMXAddress[DMXAddress]]
- [Fixture.DMXProfile[DMXProfile]]
- [Fixture.DMXSystem[DMXSystem]]
- [Fixture.DMXUniverse[DMXUniverse]]
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